Showing posts with label Explanation. Show all posts
Showing posts with label Explanation. Show all posts

Thursday, 6 January 2011

Color scheme



In color theory, a color scheme is the choice of colors used in design for a range of media. For example, the use of a white background with black text is an example of a basic and commonly default color scheme in web design.

Color schemes are used to create style and appeal. Colors that create an aesthetic feeling when used together will commonly accompany each other in color schemes. A basic color scheme will use two colors that look appealing together. More advanced color schemes involve several colors in combination, usually based around a single color; for example, text with such colors as red, yellow, orange and light blue arranged together on a black background in a magazine article.

Color schemes can also contain different shades of a single color; for example, a color scheme that mixes different shades of green, ranging from very light (almost white) to very dark.

Use of the phrase color scheme may also and commonly does refer to choice and use of colors used outside typical aesthetic media and context, although may still be used for purely aesthetic effect as well as for purely practical reasons. This most typically refers to color patterns and designs as seen on vehicles, particularly those used in the military when concerning color patterns and designs used for identification of friend or foe, identification of specific military units, or as camouflage.
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Color



Color or colour (see spelling differences) is the visual perceptual property corresponding in humans to the categories called red, green, blue and others. Color derives from the spectrum of light (distribution of light energy versus wavelength) interacting in the eye with the spectral sensitivities of the light receptors. Color categories and physical specifications of color are also associated with objects, materials, light sources, etc., based on their physical properties such as light absorption, reflection, or emission spectra. By defining a color space, colors can be identified numerically by their coordinates.

Because perception of color stems from the varying sensitivity of different types of cone cells in the retina to different parts of the spectrum, colors may be defined and quantified by the degree to which they stimulate these cells. These physical or physiological quantifications of color, however, do not fully explain the psychophysical perception of color appearance.

The science of color is sometimes called chromatics. It includes the perception of color by the human eye and brain, the origin of color in materials, color theory in art, and the physics of electromagnetic radiation in the visible range (that is, what we commonly refer to simply as light).
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Raster graphics



In computer graphics, a raster graphics image or bitmap is a data structure representing a generally rectangular grid of pixels, or points of color, viewable via a monitor, paper, or other display medium. Raster images are stored in image files with varying formats (see Comparison of graphics file formats).

A bitmap corresponds bit-for-bit with an image displayed on a screen, generally in the same format used for storage in the display's video memory, or maybe as a device-independent bitmap. A bitmap is technically characterized by the width and height of the image in pixels and by the number of bits per pixel (a color depth, which determines the number of colors it can represent).

The printing and prepress industries know raster graphics as contones (from "continuous tones") and refer to vector graphics as "line work".
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Pixel Grapic



In digital imaging, a pixel (or picture element)[1] is a single point in a raster image. The pixel is the smallest addressable screen element; it is the smallest unit of picture that can be controlled. Each pixel has its own address. The address of a pixel corresponds to its coordinates. Pixels are normally arranged in a two-dimensional grid, and are often represented using dots or squares. Each pixel is a sample of an original image; more samples typically provide more accurate representations of the original. The intensity of each pixel is variable. In color image systems, a color is typically represented by three or four component intensities such as red, green, and blue, or cyan, magenta, yellow, and black.

In some contexts (such as descriptions of camera sensors), the term pixel is used to refer to a single scalar element of a multi-component representation (more precisely called a photosite in the camera sensor context, although the neologism sensel is also sometimes used to describe the elements of a digital camera's sensor),[2] while in others the term may refer to the entire set of such component intensities for a spatial position. In color systems that use chroma subsampling, the multi-component concept of a pixel can become difficult to apply, since the intensity measures for the different color components correspond to different spatial areas in a such a representation.
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Vector Grapic



A vector graphics editor is a computer program that allows users to compose and edit vector graphics images interactively on a computer (compare with MetaPost) and save them in one of many popular vector graphics formats, such as EPS, PDF, WMF, SVG, or VML.

Vector editors versus bitmap editors

Vector editors are often contrasted with bitmap editors, and their capabilities complement each other. Vector editors are often better for page layout, typography, logos, sharp-edged artistic illustrations (e.g. cartoons, clip art, complex geometric patterns), technical illustrations, diagramming and flowcharting. Bitmap editors are more suitable for retouching, photo processing, photorealistic illustrations, collage, and illustrations drawn by hand with a pen tablet. Many contemporary illustrators use Corel Photo-Paint and Photoshop to make all kind of illustrations. Recent versions of bitmap editors such as GIMP and Photoshop support vector tools (e.g. editable paths), and vector editors such as CorelDRAW, Adobe Illustrator, Xara Xtreme, Adobe Fireworks, Inkscape or SK1 are adopting raster effects that were once limited to bitmap editors (e.g. blurring).
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Macromedia FreeHand



Macromedia FreeHand is a computer application for creating two-dimensional vector graphics (use of geometrical primitives such as points, lines, curves, and polygons to represent images, also known as geometric modeling), oriented to the professional desktop publishing market. Development has been discontinued[1][2][3] but it is still available[4] in versions for Microsoft Windows and Mac OS X.

FreeHand is very similar in scope, intended market, and functionality to Adobe Illustrator. It was created by Altsys and licensed to Aldus, which released versions 1 to 4. When Aldus merged with Adobe Systems, because of the overlapping of market with Illustrator, Adobe returned FreeHand to Altsys soon after the merger (after some legal wrangling, and intervention by the Federal Trade Commission). Altsys was later bought by Macromedia, which released FreeHand 5.0, 5.5 (Mac only), 7, 8, 9, 10 and 11/MX. In 2005 Adobe acquired Macromedia, thus returning the FreeHand product to Adobe.

A flexible application, it was used for page layout (especially since version 4 which was based on Altsys Virtuoso for NeXTstep and had multi-page capabilities) as well as the creation and editing of vector graphic files for print and the Web.

Its last version, FreeHand 11, was marketed as FreeHand MX, which showed its integration with the Macromedia MX line of products, which also includes Macromedia Flash, Macromedia Dreamweaver and Macromedia Fireworks and more.
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Adobe Ilustrator



Adobe Illustrator was first developed for the Apple Macintosh in 1986 (shipping in January 1987) as a commercialization of Adobe's in-house font development software and PostScript file format. Adobe Illustrator is the companion product of Adobe Photoshop. Photoshop is primarily geared toward digital photo manipulation and photorealistic styles of computer illustration, while Illustrator provides results in the typesetting and logo graphic areas of design. Early magazine advertisements (featured in graphic design trade magazines such as Communication Arts) referred to the product as "the Adobe Illustrator". Illustrator 88, the product name for version 1.7,was released in 1988 and introduced many new tools and features
ly magazine advertisements (featured in graphic design trade magazines such as Communication Arts) referred to the product as "the Adobe Illustrator". Illustrator 88, the product name for version 1.7,was released in 1988 and introduced many new tools and features.
Versions 2–5

Although, during its first decade, Adobe developed Illustrator primarily for Macintosh, it sporadically supported other platforms. In the early 1990s, Adobe released versions of Illustrator for NeXT, Silicon Graphics IRIX, and Sun Solaris platforms, but they were discontinued due to poor market acceptance. The first version of Illustrator for Windows, version 2.0, was released in early 1989 and flopped. The next Windows version, version 4.0, was widely criticized as being too similar to Illustrator 1.1 instead of the Macintosh 3.0 version, and certainly not the equal of Windows' most popular illustration package CorelDraw. (Note that there were no versions 2.0 or 4.0 for the Macintosh - although the second release for the Mac was titled Illustrator 88 - the year of its release.) Version 4 was, however the first version of Illustrator to support editing in preview mode, which did not appear in a Macintosh version until 5.0 in 1993.
Versions 6–10

Adobe Illustrator 10,
The last version before the Creative Suite Rebrand

With the introduction of Illustrator 6 in 1996, Adobe made critical changes in the user interface with regards to path editing (and also to converge on the same user interface as Adobe Photoshop), and many users opted not to upgrade. Illustrator also began to support TrueType, making the "font wars" between PostScript Type 1 and TrueType largely moot. Like Photoshop, Illustrator also began supporting plug-ins, greatly and quickly extending its abilities.

With true ports of the Macintosh versions to Windows starting with version 7 in 1997, designers could finally standardize on Illustrator. Corel did port CorelDRAW 6.0 to the Macintosh in late 1996, but it was received as too little, too late. Aldus ported FreeHand to Windows but it was not the equal of Illustrator because version upgrades did not keep up with Adobe's releases.[citation needed] Designers tended to like one or the other program, based on what they learned first. There are several capabilities in Freehand still not available in Illustrator (certain scaling abilities, etc.). Corel was never considered a professional level tool by major agencies or design shops. Famously, Aldus did a comparison matrix between its own Freehand, Illustrator and Draw, and Draw's one "win" was that it came with three different clip art views of the human pancreas. Adobe bought Aldus in 1994 for PageMaker, and as part of the transaction it sold FreeHand to Macromedia (which was later acquired by Adobe). Clarifying difference in strengths between Photoshop and Illustrator with the rise of the Internet, Illustrator was enhanced to support Web publishing, rasterization previewing, PDF, and SVG. Version 9 included a tracing feature, similar to that within Adobe's discontinued product Streamline.
Versions CS–CS5

Illustrator CS was the first version to include 3-dimensional capabilities allowing users to extrude or revolve shapes to create simple 3D objects. To reflect its integration with the Adobe Creative Suite, Illustrator CS2 (version 12) was available for both the Mac OS X and Microsoft Windows operating systems. It was the last version for the Mac which did not run natively on Intel processors.

Among the new features included in Illustrator CS2 were Live Trace, Live Paint, a control palette and custom workspaces. Live Trace allows for the conversion of bitmap imagery into vector art and improved upon the previous tracing abilities. Live Paint allows users more flexibility in applying color to objects, specifically those that overlap.

CS3 included interface updates to the Control Bar, the ability to align individual points, multiple Crop Areas, the Color Guide panel and the Live Color feature among others.

CS4 was released in October 2008. It features a variety of improvements to old tools along with the introduction of a few brand new tools. The ability to create multiple artboards is one of CS4’s main additions, although still not equal to the true multiple page capability of Freehand. The artboards allow you to create multiple versions of a piece of work within a single document. Other tools include the Blob Brush, which allows multiple overlapping vector brush strokes to easily merge or join, and a revamped gradient tool allowing for more in-depth color manipulation as well as transparency in gradients.

CS5 was released in April 2010. Along with a number of enhancements to existing functionality, Illustrator CS5's new features include a Perspective Grid tool, a Bristle Brush (for more natural and painterly looking strokes) and a comprehensive update to strokes, referred to by Adobe as "Beautiful Strokes".
Branding

Starting with version 1.0, Adobe chose to license an image of Sandro Botticelli's "The Birth of Venus" from the Bettmann Archive and use the portion containing Venus' face as Illustrator's branding image. Warnock desired a Renaissance image to evoke his vision of Postscript as a new Renaissance in publishing, and Adobe employee Luanne Seymour Cohen, who was responsible for the early marketing material, found Venus' flowing tresses a perfect vehicle for demonstrating Illustrator's strength in tracing smooth curves over bitmap source images. Over the years the rendition of this image on Illustrator's splash screen and packaging became more stylized to reflect features added in each version.

The image of Venus was replaced (albeit still accessible via easter egg) in Illustrator CS (11.0) and CS2 (12.0) by a stylized flower to conform to the Creative Suite's nature imagery.[3] In CS3, Adobe changed the suite branding once again, to simple colored blocks with two-letter abbreviations, resembling a periodic table of elements.[4] Illustrator was represented by the letters Ai in white against an orange background (oranges and yellows were prominent color schemes in Illustrator branding going back as far as version 4.0). The CS4 icon is almost identical, except for a slight alteration to the font and the color which is dark gray. The CS5 icon is also virtually the same, except that this time the logo is like a box, along with all the other CS5 product logos. The "Ai" is now bright yellow.
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Adhobe Photoshop




In 1987, Thomas Knoll, a PhD student at the University of Michigan, began writing a program on his Macintosh Plus to display grayscale images on a monochrome display. This program, called Display, caught the attention of his brother John Knoll, an Industrial Light & Magic employee, who recommended Thomas turn it into a fully-fledged image editing program. Thomas took a six month break from his studies in 1988 to collaborate with his brother on the program, which had been renamed ImagePro.Later that year, Thomas renamed his program Photoshop and worked out a short-term deal with scanner manufacturer Barneyscan to distribute copies of the program with a slide scanner; a "total of about 200 copies of Photoshop were shipped" this way.

During this time, John traveled to Silicon Valley and gave a demonstration of the program to engineers at Apple and Russell Brown, art director at Adobe. Both showings were successful, and Adobe decided to purchase the license to distribute in September 1988.[3] While John worked on plug-ins in California, Thomas remained in Ann Arbor writing program code. Photoshop 1.0 was released in 1990 for Macintosh exclusively.
Features
Photoshop has ties with other Adobe software for media editing, animation, and authoring. The .PSD (Photoshop Document), Photoshop's native format, stores an image with support for most imaging options available in Photoshop. These include layers with masks, color spaces, ICC profiles, transparency, text, alpha channels and spot colors, clipping paths, and duotone settings. This is in contrast to many other file formats (e.g. .EPS or .GIF) that restrict content to provide streamlined, predictable functionality.

Photoshop's popularity means that the .PSD format is widely used, and it is supported to some extent by most competing software. The .PSD file format can be exported to and from Adobe Illustrator, Adobe Premiere Pro, and After Effects, to make professional standard DVDs and provide non-linear editing and special effects services, such as backgrounds, textures, and so on, for television, film, and the Web. Photoshop is a pixel-based image editor, unlike programs such as Macromedia FreeHand (now defunct), Adobe Illustrator, Inkscape or CorelDraw, which are vector-based image editors.

Photoshop uses color models RGB, lab, CMYK, grayscale, binary bitmap, and duotone. Photoshop has the ability to read and write raster and vector image formats such as .EPS, .PNG, .GIF, .JPEG, and Adobe Fireworks.
CS3
Smart Layers display the filter without altering the original image (here on Mac OS X)

New productivity features include a streamlined interface, improved Camera RAW support, better control over print options, enhanced PDF support, and better management with Adobe Bridge. Editing tools new to CS3 are the Clone Source palette and nondestructive Smart Filters, and other features such as the brightness and contrast adjustment and Vanishing Point module were enhanced. The Black and White adjustment option improves control over manual grayscale conversions with a dialog box similar to that of Channel Mixer. Compositing is assisted with Photoshop's new Quick Selection and Refine Edge tools and improved image stitching technology.

CS3 Extended contains all features of CS3 plus tools for editing and importing some 3D graphics file formats, enhancing video, and comprehensive image analysis tools, utilizing MATLAB integration and DICOM file support.
[edit] CS4

Photoshop CS4

features a new 3D engine allowing painting directly on 3D models, wrapping 2D images around 3D shapes, converting gradient maps to 3D objects, adding depth to layers and text, getting print-quality output with the new ray-tracing rendering engine. It supports common 3D formats; the new Adjustment and Mask Panels; Content-aware scaling ; Fluid Canvas Rotation and File display options.On 30 April, Adobe released Photoshop CS4 Extended, which includes all the same features of Adobe Photoshop CS4 with the addition of capabilities for scientific imaging, 3D, and high end film and video users. The successor to Photoshop CS3, Photoshop CS4 is the first 64-bit Photoshop on consumer computers (only on Windows – the OS X version is still 32-bit only.)
[edit] CS5

Photoshop CS5 was launched on April 12, 2010.In a video posted on its official Facebook page, the development team revealed the new technologies under development, including three dimensional brushes and warping tools.[12]

A version of Adobe Photoshop CS5 Extended was used for a Prerelease Beta. A large group of selected Photoshop users were invited to beta test in mid-February 2010.
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Corel Draw



In 1987, Corel hired software engineers Michel Bouillon and Pat Beirne to develop a vector-based illustration program to bundle with their desktop publishing systems. That program, CorelDRAW, was initially released in 1989. CorelDRAW 1.x and 2.x runs under Windows 2.x and 3.0. CorelDRAW 3.0 came into its own with Microsoft's release of Windows 3.1. The inclusion of TrueType in Windows 3.1 transformed CorelDRAW into a serious illustration program capable of using system-installed outline fonts without requiring third-party software such as Adobe Type Manager; paired with a photo editing program (PhotoPaint), a font manager and several other pieces of software, it was also part of the first all-in-one graphics suite.

The first book devoted to CorelDRAW was Mastering CorelDRAW by Chris Dickman, published by Peachpit Press in 1990, with a contribution by Rick Altman. Dickman also founded and published the independant Mastering CorelDRAW Journal publication, and created and ran the first site dedicated to CorelDRAW, CorelNET.com, from 1995 to 1997.
[edit] Features by version

* Ver. 2 (1991): Envelope tool (for distorting text or objects using a primary shape), Blend (for morphing shapes), Extrusion (for simulating perspective and volume in objects) and Perspective (to distort objects along X and Y axes).

* Ver. 3 (1992): Included Corel PHOTO-PAINT* (for bitmap editing), CorelSHOW (for creating on-screen presentations), CorelCHART (for graphic charts), Mosaic and CorelTRACE (for vectorizing bitmaps). The inclusion of this software was the precedent for the actual graphic suites.[1]

* Ver. 4 (1993): Included Corel PHOTO-PAINT* (for bitmap editing), CorelSHOW (for creating on-screen presentations), CorelCHART (for graphic charts), CorelMOVE for animation, Mosaic and CorelTRACE (for vectorizing bitmaps). Multi-page capabilities, Powerlines, support for graphic tablets, Clone tool, elastic node editing, Envelope tool.

* Ver. 5 (1994): This is the last version which was made for, and works on Windows 3.x. Corel Ventura was included in the suite (and then sold as a separate program). It was a desktop publishing application akin to PageMaker, Quark Express, or InDesign.

* Ver. 6 (1995): This is the first version which was made exclusively for 32-bit Windows. New features were customizable interface, Polygon, Spiral, Knife and Eraser tools. Corel Memo, Corel Presents, Corel Motion 3D, Corel Depth, Corel Multimedia Manager, Corel Font Master and Corel DREAM (for 3D modelling) were included in the suite.

* Ver. 7 (1997): Context-sensitive Property bar, Print Preview with Zoom and Pan options, Scrapbook (for viewing a drag-and-dropping graphic objects), Publish to HTML option, Draft and Enhanced display options, Interactive Fill and Blend tools, Transparency tools, Natural Pen tool, Find & Replace wizard, Convert Vector to Bitmap option (inside Draw), Spell checker, Thesaurus and Grammar checker. The suite included Corel Scan and Corel Barista (a Java-based document exchange format).

* Ver. 8 (1998): Digger selection, Docker windows, Interactive Distortion, 3D, Envelope and tools, Realistic Dropshadow tool, interactive color mixing, color palette editor, guidelines as objects, custom-sized pages, duotone support. Corel Versions was included in the suite.

* Ver. 9 (1999): Mesh fill tool (for complex color filling), Artistic Media tool, Publish to PDF features, embedded ICC color profiles, Multiple On-screen Color Palettes and Microsoft Visual Basic for Applications 6 support. The suite included Canto Cumulus LE, a piece of software for media management.

* Ver. 10 (2000): CorelR.A.V.E. (for vector animation), Perfect Shapes, Web graphics tools (for creating interactive elements such as buttons), Page sorter, multilingual document support, navigator window. Open, save, import and export in SVG format.[2]

* Ver. 11 (2002): Symbols library, image slicing (for web design), pressure-sensitive vector brushes, 3-point drawing tools.

* Ver. 12 (2003): Dynamic guides, Smart Drawing tools, Export to MS Office or Word option, Virtual Segment Delete tool, Unicode text support.

* Ver. X3 (2006): Double click Crop tool (the first vector software able to crop groups of vectors and bitmap images at the same time), Smart fill tool, Chamfer/Fillet/Scallop/Emboss tool, Image Adjustment Lab. Trace became integrated inside Draw under the name PowerTRACE.

* Ver. X4 (2008): Whatthefont font identification service linked inside CorelDraw, ConceptShare, Table tool, independent page layers, live text formatting, support for RAW camera files.[3]

* Ver. X5 (2010): Built-in content organizer (CorelCONNECT), new color management, web graphics and animation tools, multi-core performance improvement, high-value digital content (professional fonts, clip arts, and photos), object hinting, pixel view, enhanced Mesh tool with transparency options, added touch support, and new supported file formats.[4] It has developed Transformation, which makes multiple copies of a single object.

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Designer



A designer is a person who designs. More formally, a designer is an agent that "specifies the structural properties of a design object"[1]. In practice, anyone who creates tangible or intangible objects, such as consumer products, processes, laws, games and graphics, is referred to as a designer.

Classically, the main areas of design were only Painting, Sculpture and Architecture, which were understood as the major arts. The design of clothing, furniture and other common artifacts were left mostly to tradition or artisans specializing in hand making them.

With the increasing complexity of today’s society, and due to the needs of mass production where more time is usually associated with more cost, the production methods became more complex and with them the way designs and their production is created. The classical areas are now subdivided in smaller and more specialized domains of design (Landscape Design, Urban Design, Exterior Design, Interior Design, Industrial Design, Furniture Design, Cloth Design, and many more) according to the product designed or perhaps its means of production.

The education, experience and genetic blocks that form the base of a competent designer is normally similar no matter the area of specialization, only in a later stages of training and work will designer diverge to a specialized field. The methods of teaching or the program and theories followed vary according to schools and field of study. Today, a design team, no matter the scale of the equipment, is usually composed by a master designer (the head of the team) that will have the responsibility to take decisions about the way the creative process should evolve, and a number of technical designers (the hands of the team) specialized in diverse areas according to the product proposed. For more complex products, the team will also be composed of professionals from other areas like engineers, advertising specialists, and others as required. The relationships established between team members will vary according proposed product, the processes of production, the equipment available, or the theories followed during the idea development, but normally they are not too restrictive, giving an opportunity to everyone in the team to take a part in the creation process or at least to express an idea.
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